How To Draw Line In Cocos2dx Javascript
Graphics Component Reference
The Graphics component provides a series of drawing functions that reference the Web canvas'due south cartoon APIs.
Select a node in the Node Tree console, and so click the Add Component button below the Properties panel and select Graphics from Renderer Component. Then y'all can add the Graphics component to the node.
Graphics Backdrop
| Property | Explanation |
|---|---|
| lineWidth | Current line width |
| lineJoin | lineJoin determines how ii connecting segments (of lines, arcs or curves) with not-zero lengths in a shape are joined together |
| lineCap | lineCap determines how the finish points of every line are fatigued |
| strokeColor | Stroke color |
| fillColor | Fill color |
| miterLimit | Sets the miter limit ratio |
Graphics API
Path
| Function | Explanation |
|---|---|
| moveTo (x, y) | Motility the render cursor to a specified point in the canvass without creating lines. |
| lineTo (x, y) | Adds a direct line to the path |
| bezierCurveTo (c1x, c1y, c2x, c2y, 10, y) | Adds a cubic Bézier curve to the path |
| quadraticCurveTo (cx, cy, x, y) | Adds a quadratic Bézier curve to the path |
| arc (cx, cy, r, a0, a1, counterclockwise) | Adds an arc to the path which is centered at (cx, cy) position with radius r starting at startAngle and ending at endAngle going in the given management by counterclockwise (defaulting to false). |
| ellipse (cx, cy, rx, ry) | Adds an ellipse to the path |
| circle (cx, cy, r) | Adds a circle to the path |
| rect (10, y, due west, h) | Adds a rectangle to the path |
| shut () | Adds an round corner rectangle to the path |
| stroke () | Draws a filled rectangle |
| fill () | Erasing any previously fatigued content |
| clear () | Causes the point of the pen to motion back to the start of the current path. It tries to add a straight line from the current indicate to the offset |
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Source: https://docs.cocos.com/creator/manual/en/components/graphics.html
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